• Cards

Summon

A Summon occurs when a character is created in the middle of the fight.

Notes

  • Characters recruited from the shop during the shop phase are not considered summons.
  • The slot the character will summon into is the same slot its source was in when summoned.
  • If there is no space on the board, the summon will fail.
  • A summoned character will inherit the same attack priority as the source. If the character with the summon ability just attacked, the summon will get the next attack.
  • Summoned cards are considered full cards, any buffs applied to them during the fight will stay the next time they are summoned again or you see them in the shop. Remember, "Summons keep their buffs!"
  • Frequently Asked Questions
    • Asynchronous Gameplay
    • Attack Order
    • Banking Characters
    • Heart Damage
    • Monetization
  • Core Game Mechanics
    • Board
    • Buffs
    • Captain
    • Captain Select
    • Characters
      • Bronze
      • Silver
      • Golden
    • Factions
    • Fight
    • Rarity
    • Shop
    • Slot Buffs
    • Spells
    • Treasures
  • Keywords
    • Farewell
    • Hunt
    • Quests
    • Ranged
    • Recruit
    • Sneak
    • Summon
    • Support
    • Transform
    • Treasure Hoard
  • Progression & Rewards
    • Collectible Cards
    • Decks
    • Galaxy Pass
    • Player Ranks
    • Rewards
    • Shared Pool
© Million Dreams Games 2025
  • Cards
  • Frequently Asked Questions
    • Asynchronous Gameplay
    • Attack Order
    • Banking Characters
    • Heart Damage
    • Monetization
  • Core Game Mechanics
    • Board
    • Buffs
    • Captain
    • Captain Select
    • Characters
      • Bronze
      • Silver
      • Golden
    • Factions
    • Fight
    • Rarity
    • Shop
    • Slot Buffs
    • Spells
    • Treasures
  • Keywords
    • Farewell
    • Hunt
    • Quests
    • Ranged
    • Recruit
    • Sneak
    • Summon
    • Support
    • Transform
    • Treasure Hoard
  • Progression & Rewards
    • Collectible Cards
    • Decks
    • Galaxy Pass
    • Player Ranks
    • Rewards
    • Shared Pool