• Cards

Buffs

In Galaxy, buffs are usually permanent. Once a character buff increases its attack or health, it keeps that buff for the rest of the game.

The buff will apply in all future fights, and future copies of that character (such as Silvers or Goldens) include that buff when they appear in the shop.

Notes

  • If you buff a character during a fight, it keeps those buffs when you return to the shop.
  • If you summon a character during a fight and buff it (for example, summoning a character with Goodie Bag), the summoned character retains the buff when summoning it again in a future fight or seeing it in the shop.
  • If you transform a character into a new one, the new character retains all the buffs from the original.
  • Buffs to card abilities are also permanent, and carried on through transformations. For example: if the +1/+1 ability on Snow Ball is buffed up to +6/+6, then Snowball is transformed into Frankenstein, Frankenstein’s ability would give +7/+7 instead of +2/+2.
  • Slot buffs to your board are permanent. Since they are tied to the slot and not the character, they remain if the character there changes.

Auras

  • Some card abilities improve characters’ stats without giving a permanet buff. These "aura" effects are worded in a way where the card needs to be on your board in order to provide the buff.
  • Most support abilities are aura effects.
  • Since these effects are constantly checking, if the condition is changed or the character is removed, those effects no longer apply.
  • For example, Moonshadow grants other support characters Ranged. When Moonshadow is KO’d, those characters lose Ranged.
  • Frequently Asked Questions
    • Asynchronous Gameplay
    • Attack Order
    • Banking Characters
    • Heart Damage
    • Monetization
  • Core Game Mechanics
    • Board
    • Boons
    • Buffs
    • Candy
    • Captain
    • Captain Select
    • Characters
      • Bronze
      • Silver
      • Golden
    • Factions
    • Fight
    • Paint
    • Rarity
    • Shop
    • Slot Buffs
    • Spells
    • Treasures
  • Keywords
    • Chance Encounter
    • Farewell
    • Hunt
    • Prophecy
    • Quests
    • Ranged
    • Recruit
    • Sneak
    • Summon
    • Supersweet
    • Support
    • Sweeten
    • Transform
    • Treasure Find
    • Treasure Hoard
  • Progression & Rewards
    • Collectible Cards
    • Decks
    • Galaxy Pass
    • Player Ranks
    • Rewards
    • Shared Pool
© Million Dreams Games 2026
  • Cards
  • Frequently Asked Questions
    • Asynchronous Gameplay
    • Attack Order
    • Banking Characters
    • Heart Damage
    • Monetization
  • Core Game Mechanics
    • Board
    • Boons
    • Buffs
    • Candy
    • Captain
    • Captain Select
    • Characters
      • Bronze
      • Silver
      • Golden
    • Factions
    • Fight
    • Paint
    • Rarity
    • Shop
    • Slot Buffs
    • Spells
    • Treasures
  • Keywords
    • Chance Encounter
    • Farewell
    • Hunt
    • Prophecy
    • Quests
    • Ranged
    • Recruit
    • Sneak
    • Summon
    • Supersweet
    • Support
    • Sweeten
    • Transform
    • Treasure Find
    • Treasure Hoard
  • Progression & Rewards
    • Collectible Cards
    • Decks
    • Galaxy Pass
    • Player Ranks
    • Rewards
    • Shared Pool